

Each lap introduces more targets to the track, and those that weren't destroyed in the first lap become deadly bombs that deal significant damage to your ship. However, frugality comes at a terrible cost, as we've learned the hard way. A combo system encourages skillful shooting, as ten consecutive successful shots are far more valuable than ten shots alone.

The ship can only fire ten bullets at a time, before reloading, so players must remain focused with their aim. Targets are scattered all along the track, and players must use the on-ship guns to take them down. Essentially, Detonator is WipEout's interpretation of the rail shooter. It's an exciting twist on our most favorite WipEout mode.įinally, Detonator is Fury's most refreshing mode. Players must stay vigilant, as the speed continues to increase, to avoid an ever-growing number of barriers. It won't do much to opponent ships, but it will slow them down. As players race through the Zone level unscathed, they build up a charge that creates a speed boost - and a new "zone barrier." The barrier is WipEout's equivalent of Mario Kart's banana peel. To increase the competitive aspect of the mode, Zone Battle introduces a new boost mechanic. Rather, players must reach a set Zone level first. There's no definitive "finish line" as in a traditional race. Instead of flying solo, Zone Battle places your ship against others in a competitive "race," of sorts. Zone Battle is an interesting twist on the original concept, and it took us quite some time to figure out. Whoever gets the target score first wins. Instead of regaining health, sacrificing a weapon results in a very temporary shield that's useful against locked-on missiles. Weapons function as usual in this mode, but players lose the ability to absorb them. In this mode, players race indefinitely around the track, attempting to rake in as many kills as possible. However, in addition to the challenges found in the original game, Fury introduces three new modes: Eliminator, Zone Battle, and Detonator.Įliminator should be familiar to anyone who's played WipEout Pulse. Once again, players will have to place in single races, fastest lap challenges, and Zone levels. The grid in Fury will take players through the 12 new tracks. The single player grid repeats the same progression structure found in HD and PSP's Pulse. From there, players will be able to go through the Racebox and Grid as usual. Selecting Fury will bring a drastic change to the interface, with its black background and intense red HUD. After installing the pack, players will choose the content they'd like to access. The addition of brand new gameplay modes makes for an experience that seems well worth the price of entry.Īlmost immediately, it's apparent that Fury is a game's worth of content by itself. However, Fury goes beyond the norm, offering more than just new tracks. The Fury pack doesn't come cheap - at $9.99, it costs almost as much as the initial game itself. As well as a drive that allows me to read the disc on my PC. The European disc release and the Korean disc release. I know you wouldn’t get the cockpit view like in Omega, but you’d still be able to use internal/nosecam view, right? Would headtracking work so you can look around? I’ve seen VR working (to a degree) on PPSSPP with Pulse on a couple of youtube vids with headtracking.If you haven't heard, WipEout HD's first expansion pack is coming to the PlayStation Network next week. By the way, I own a LEGAL COPY of WipEout HD Fury.
WIPEOUT HD FURY PC
I’d love to play the original HD-Fury in VR, but on a PC and with a HOTAS controller like this one: Can anyone with more knowledge on these types of matters confirm? Not sure what is or isn’t allowed to be discussed here, but i’ve seen VR working (sort of) with RPS3, and read a few forum posts suggesting it might work with HD-Fury (not specifically, but i saw HD-Fury amongst a list of 3D compatible games and that helps with VR in RPS3 or somesuch).
